
Conferences, Presentations and Workshops
Upcoming: Association for Educational Communications and Technology Annual Convention (AECT), November, 2017. Jacksonville, Florida.
Instructional Design Issues Invited Panelist.
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Piller, Y. & Ponners, P. (2017). Teachers as Instructional Designers: Investigating the Phenomenon. 11th Annual International Technology, Education and Development Conference (INTED), New Challenges in Education and Research, Valencia (Spain).
Piller, Y. & Woychesin, J. (2017). Minecraft Mods: Coding Made Easy. TCEA 2017, Texas Computer Education Association Annual Conference. February 2017, Austin, TX (USA)
Piller, Y. & Woychesin, J. (2017). Designing Instruction with Games in Mind. TCEA 2017, Texas Computer Education Association Annual Conference. February 2017, Austin, TX (USA)
Piller, Y. & Roberts-Woychesin, J. (2015). Integrating Games Into The Isochronous Learning Environment: Designing Instruction For Mixed-Age Classrooms. Presented at 8th annual International Conference on Education, Research and Innovation (ICERI), 2015. Seville (Spain).
Piller, Y. (2015). Raising Parental Awareness About Game-Based Learning. Accepted at 7th the International Conference on Computer Supported Education (CSEDU), 2015. Lisbon, (Portugal).
Roberts-Woychesin, J. & Piller, Y. (2015). Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom. Presented at Global Learn 2015, Association for the Advancement of Computing in Education (AACE). Berlin (Germany).
Piller, Y. (2014). Student-generated multimedia and its effect on learning. Presented at 9th annual International Technology, Education and Development Conference (INTED), New Challenges in Education and Research, Valencia (Spain).
Piller, Y., & Woychesin, J. (2014). Afterschool Arts And Technology Education: Does It Increase Creativity And Problem Solving Skills In Children? Presented at Association for Educational Communications and Technology Annual Convention (AECT) 2014, Jacksonville, FL, (USA).
Works Published
Piller, Y., Ponners, P. (2017) Teachers as instructional designers: investigating the phenomenon. In INTED2017 Proceedings, pp. 1147-1155
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Piller, Y. (2016). Factors influencing parental attitudes toward digital game-based learning. Denton, Texas. UNT Digital Library. http://digital.library.unt.edu/ark:/67531/metadc849636/. Accessed July 1, 2016.
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Roberts-Woychesin, J., & Piller, Y. (2015). Mining Knowledge with Game Based Learning: Building Knowledge Through Connected Learning with the use of Minecraft in the Classroom. In Global Learn (Vol. 2015, No. 1, pp. 418-425).
Piller, Y., & Woychesin, J. (2015). Raising parental awareness about game-based learning. In S. Zvacek, M. T. Restivo, J. Uhomoibhi, & M. Helfert (Eds.), Computer Supported Education: Proceedings of the 7th International Conference on Computer Supported Education (pp. 385-389). New York, NY: Springer.
Piller, Y. (2014). Student-Generated Multimedia And Its Effects On Learning. In INTED2014 Proceedings, 4102-4107.